﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;

public class MiaoSubAsset : PlayableAsset
{
    public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
    {
         
    }
}

